Idle Facet
Sheet 04-3 Step 03

Step 3 of 5

Reading the terms, the privacy notice and the classification

Nobody reads a terms-of-service document end to end, and this step does not ask you to. It asks for something narrower and more useful: find four documents, read a specific handful of lines in each, and write down four short answers. Twenty minutes, once, before any account exists.

3.1 The four documents

Every game sold or distributed to Australians ought to have four things you can find before you commit to anything: a terms of service or end-user licence agreement, a privacy notice, an Australian classification, and some published position on refunds and support. The first two are the vendor's own documents. The third comes from a government body. The fourth is partly the vendor's and partly the law's, and the law's part cannot be written away.

Their value to a beginner is not legal. It is that a vendor who publishes all four clearly, in a place you can find without searching, is telling you something about how they intend to deal with you. A vendor where you cannot find them is also telling you something, and it is reasonable to let that weigh on your decision.

3.2 Finding them, and telling a real one from a copy

  1. Go to the game's own website — the one the vendor runs, not a fan site, a download aggregator or a video description.
  2. Scroll to the very bottom of the home page. Legal documents are almost always linked in the footer, in small type, in a row.
  3. Open each of the terms, the privacy notice and any support or refund page in its own tab.
  4. Check the address bar on each one: it should stay on the same domain you started from. A legal page that jumps to an unrelated domain is worth pausing over.
  5. Look for a date on each document — "last updated" or similar. A document with no date at all tells you nothing about whether it is current.

The address-bar habit is the one worth keeping. Impersonation of game and software brands is a familiar approach in scams reported to the ACCC's Scamwatch service, and the single cheapest defence is to notice what domain you are actually on before you type anything into it.

The link below is a paid affiliate link: if you create an account after following it, this site is paid a commission, at no additional cost to you.
Visit the World of Warships website

3.3 The terms of service: five lines that matter

Use the browser's find function — Control and F on Windows, Command and F on a Mac — rather than reading. Search for five things:

  • Age. Nearly every account agreement states a minimum age, and a different arrangement for people under it. Find the number before you create anything, particularly if the account is for a child.
  • Ownership of the account. Most agreements of this kind say the account is licensed to you rather than owned by you, and that it cannot be sold or transferred. That is worth knowing before anyone suggests buying or selling an account.
  • Suspension and termination. What behaviour can cost you the account, and whether anything you paid for survives it. This is the clause people discover too late.
  • Changes to the agreement. Whether the company can change the terms, how it tells you, and what counts as your acceptance.
  • Who the contracting company is, and where. The entity named in the terms is the one you would be dealing with, and it is not always the name on the game.

Write a one-line answer to each on the same sheet of paper from Step 2. Five lines of your own words will stay with you better than the document itself ever would.

3.4 The privacy notice: what it should tell you

A privacy notice should answer four plain questions: what information is collected, what it is used for, who it is shared with, and how you can ask for a copy or a correction. If you cannot find answers to those four in the document, the document is not doing its job, whatever its length.

For a game account the collection list usually includes the email address, a username, payment details if you ever pay, and technical information about how the game is used. Some of that is unavoidable: an online game cannot work without knowing which account is connected. What varies between vendors is the sharing — whether information goes to advertising partners, and whether you can decline that.

In Australia, how organisations must handle personal information is governed by the Privacy Act 1988 (Cth) and the Australian Privacy Principles, which are published and explained by the Office of the Australian Information Commissioner. The OAIC is also where a privacy complaint goes if a company does not resolve one. Reading the OAIC's plain-English summary once is a better investment of twenty minutes than reading any single company's notice, because it tells you what to expect from all of them.

3.5 The Australian classification

Computer games distributed in Australia are classified under a national scheme, and the classification is the straightforward way to find out what a game contains before you play it. The classification, and the consumer advice line that goes with it, are issued independently of the company selling the game.

The body responsible is the Australian Classification Board, and its site holds a searchable database of classification decisions as well as an explanation of what each classification means. This course does not quote classifications or age thresholds for any particular title, because those are decisions of the Board and can change; look the title up yourself, where the current decision is the one you will see.

If a game is for an adult who will be playing alone, the classification is informational. If anyone under eighteen will be at the keyboard, it is the first document to read rather than the last.

3.6 Refunds and the Australian Consumer Law

Digital products sold to Australian consumers come with consumer guarantees under the Australian Consumer Law, and those guarantees apply regardless of what a vendor's own refund page says. The Australian Competition and Consumer Commission publishes guidance on consumer rights and on when a remedy is available.

Two practical points follow. A vendor's published refund window is their policy, and it is useful to know it; it is not the whole of your position. And a business cannot make a statement that is misleading or deceptive about your rights — misleading or deceptive conduct in trade or commerce is prohibited under the Australian Consumer Law, and the ACCC's pages set out what that covers.

None of which means a refund is available on request for a change of mind. It means that if something is genuinely not as described or does not work, "no refunds, ever" is not the end of the conversation. Find the vendor's support contact at this stage so that, if you ever need it, you are not searching for it under pressure.

3.7 If a child will be playing

Three things change. The classification moves from informational to decisive. The account's age terms matter, because an account created in an adult's name and handed over is outside the arrangement the vendor set out. And the question of who can talk to the player becomes live, since most online games include some form of communication between players.

The eSafety Commissioner is Australia's independent regulator for online safety and publishes guidance for parents and carers on gaming, on the controls available, and on reporting. Its material is the appropriate starting point, and it is written for people who do not play games themselves.

3.8 The household in the example

Worked example — a hypothetical household

Invented for the purpose of illustration; not a real household and not a report of anyone's experience.

They open the vendor's site, scroll to the footer, and find terms, a privacy notice and a support page linked in small type. The address bar stays on the same domain throughout, which they now notice on purpose rather than by accident.

Searching the terms for "age" produces a minimum age and a separate arrangement below it. Searching for "transfer" produces the usual statement that the account is not theirs to sell. Searching for "terminate" produces a list of behaviours, which they skim and summarise on paper as: be civil, do not share the login, do not cheat.

The privacy notice takes longer than they expected, so they stop looking for perfection and settle for the four answers: what is collected, what for, who with, and how to ask for a copy. Then they look the title up on the Classification Board's database, so that the answer comes from the Board rather than from a shop page. Total time, including the arguing: thirty-five minutes.

3.9 Before you move on

You should now have four short written answers — one per document — and the vendor's support contact noted somewhere you can find again. That is a better position than most people are in after years of playing, and it took less than an hour.

Step 4 is the one with the download in it, and the preparation you have just done is what makes that step uneventful.

3.10 Step 3 checklist

All of this happens on the vendor's own website, before any account exists.

Sounding — Step 3Checked
  1. I have found the vendor's own site and confirmed the domain in the address bar.
  2. I have opened the terms of service and noted the date it was last updated.
  3. I have written down the minimum age stated in the terms.
  4. I have written down what the terms say about transferring or selling the account.
  5. I have written down what can cause a suspension, in my own words.
  6. I have noted the name of the company I would be contracting with.
  7. I can answer, from the privacy notice: what is collected, what for, who with, and how to request a copy.
  8. I have looked the title up in the Classification Board's database rather than relying on a shop listing.
  9. I have read the vendor's refund page and know their stated window.
  10. I have saved the vendor's support contact where I can find it later.
  11. If a child will play, I have read the eSafety Commissioner's guidance for parents and carers.